Here are some nightvision goggles I made for fun with unity. I only used the standard special effects provided with the pro version.
They are activated with 1 2 3 4 5 and 6 (under F1, not the numbers keypad).
0 reset to the default camera.
“L” for the flash-light.
I’ll probably sell these in a small package on the asset store.
- The infra-red: poor quality goggles that the player should find at the beginning of the game. They only lit red stuff as you can see with the blue and red door.
Light amplification devices.
2) the green one is very blurry as you can see if you move the camera.
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The red works better and doesn’t have a huge drawback.
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I also added a thermal vision. It is not realistic here since my scene isn’t set up for that.
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This is a cat’s eyes effect: you can see in the dark but no colours and no details over distances.
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The last one is the Rolls-Royce of night-vision goggles but it is a bit too efficient if you ask me. I think this kind of equipment should have a massive drawback in order to make a game interesting.
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the default camera so you can compare.
