Nimian Legends : BrightRidge - Open World Wilderness

Update: BrightRidge is coming to Mac and PC.

Here’s a few shots of the beta. It includes better anti-aliasing, farther draw distances, increased details and real-time shadows

UPDATE 1.2:
version 1.2 is on the appstore with new features - Jumping and Sliding, Dynamic Weather, Shapechanging, Atmospheric scattering, New Quality Options and Customizations, high res mode and more: Download it here: ‎Nimian Legends : BrightRidge Free on the App Store

UPDATE 1.1

  • Now a Universal App: added support for iPad Air, iPad 4 and iPad Mini with Retina Display
  • Massive optimization: better performance on all supported devices
  • Sharper more detailed textures: 4x the original texture resolution on A6 and A7 devices

Hi Everyone,

I’ve been working on an open world wilderness game for the last 3 years. I’m thrilled that yesterday it was approved by the Apple store:) I’m very grateful to all the forum community who have helped me with technical answers, for the really creative asset creators on the Asset Store, and to the folks at Unity for creating such a great tool.

Touch Arcade Review: ‘Nimian Legends: BrightRidge’ Review – An Experiment In Open World Exploration – TouchArcade

Download Nimian Legends BrightRidge : ‎Nimian Legends : BrightRidge Free on the App Store

Here’s a short trailer:

And some environment screenshots - this is the Pump River Falls

And a view of West Canyon

And the falls outside BrightRidge Inn

There’s also wildlife including wolves, bears and deer. You do have a weapon and bow/arrows but the focus is on exploration, not violence. I tried to make it as ‘explorable’ as possible, because I want to give people a place to go and relax, a small virtual world in your pocket. Here’s my official description:

LOSE YOURSELF IN A VAST OPEN-WORLD FANTASY WILDERNESS

Experience total freedom as you run, swim and even fly anywhere in a large 3d world, unlocking new abilities and learning the legends and lore of BrightRidge. Explore a world where violence is optional and exploration is the key. Discover BrightRidge explore its beautiful forests, raging rivers and mountain peaks.

DISCOVER THE SECRETS OF THE FANTASY WILDERNESS

  • Explore an open world. Go anywhere anytime from the start.
  • Unlock new powers through interaction with the environment
  • Walk, run, swim , teleport and fly through gorgeous natural landscapes

INTERACT WITH THE NATURAL ECOSYSTEM FILLED WITH WILDLIFE

  • Hunt Foxes, bears, deer and more or use SpiritView to watch them in their habitat
  • Uncover the rich history of BrightRidge by interacting with citizens and landmarks
  • Experience total freedom with Non-linear exploration based gameplay

EXPERIENCE RICHLY DETAILED NATURAL BEAUTY AND STUNNING VISTAS

  • Immerse yourself with Complete weather effects like rain, fog, wind and snow
  • Relax in beautiful natural scenery - mountains, forests and valleys, hillsides and rivers
  • Change perspective and Fly through the skies as a mighty eagle

It’s a beautiful open world wilderness in the palm of your hand.

Can you discover all the secrets BrightRidge has to offer?

It runs on iPhone 5 and higher, with iPad support on the way. I hope you’ll take a look and if anyone plays it, please let me know your feedback. I want to focus on improving the experience and every bit of feedback helps:)

Thanks

6 Likes

looks really nice. welldone;

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Thanks James:) It was a lot of work and i’m really happy that it is finally on the app store.

Wow, It looks great!

Thanks Joni - making a beautiful space was very important to me. And i’ve always loved the idea of the wilderness - when i was a kid one of my favorite books was the D&D Wilderness Survival Guide:slight_smile:

That’s an awesome piece of an explorational (art) game! Very well done! :sunglasses:
I especially love the Spirit View which is so relaxing, totally got lost in the world of BrightRidge!

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Thanks David:) I like to hear teh word “relaxing” in association with the game, and I really appreciate your support.

The game’s doing pretty well - it reached #8 in Role Playing games and has a big thread on touch arcade Universal - Nimian Legends : BrightRidge HD (by Robert Kabwe) | TouchArcade - iPhone, iPad, Android Games Forum

The hardest part has been managing expectations about it being a mini skyrim vs the exploration game it is. I’m glad you describe it as an art game .

By the way im submitting the universal app this weekend to apple. It adds support for iPad Air, 4 and Mini Retina. If you have one of those and own the app you’ll be able to update to the universal version for free.

Thanks again:)

1 Like

Touch Arcade Review

Nimian Legends : BrightRidge was reviewed by Touch Arcade! I’m really thrilled about it:)

Update 1.1

BrightRidge has a new update

  • Now a Universal App: added support for iPad Air, iPad 4 and iPad Mini with Retina Display
  • Massive optimization: better performance on all supported devices
  • Sharper more detailed textures: 4x the original texture resolution on A6 and A7 devices

Any intention to port that to Android ? Would have loved to try it out, it looks nice and I really like the idea, great job.

Thanks met44:) Yes, I’m adding mechanics in updates 1.2 and 1.3, and quests in update 1.4. Then Android support is coming in update 1.5 (as well as MFI support). I’ve played it on nexus 5 and it looks terrific.

Haha, lucky one :stuck_out_tongue:

Oh damn, that’s pretty sick, not gonna lie. Good job! :slight_smile:

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Fantastic design, excellent job!

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Thanks zDemonhunter99:) proudly made with Unity;)

BrightRidge update 1.2.1

I’m submitting update 1.2.1 to the app store tomorrow, hopefully it will be approved soon. I’m doing smaller but more frequent updates now as i am close to finishing the mechanics before i do the big “Quests” update. Here’s a rundown of the new features

Photo Mode
enter photo mode to freely move the camera and take screenshots that are saved to your iPhone or iPad’s camera roll. The screenshots in this post were taken on my iphone using this feature. I think it might make promoting the game a bit easier too if people can compose their own shots and share them

First Person View
You can now explore BrightRidge in first person mode. It looks pretty cool If you attack while in First Person mode your bow becomes your default weapon.

Optimizations
I reduced the source file size by half and fixed the 300 or so Unity warnings by removing all the obselete code. These warnings in Unity 4 became errors in unity 5 so its all part of a massive code and asset clean up that should make the game much faster over the next few updates

River Splashes
Now your players feet splash when walking in a river as well as walking in lakes

Splash Screen GUI
The splash screen options have been updated to match the rest of the game’s option screens

Bug Fixes
A lot of them

I’ll post an update here as soon as/if apple approves the update. I am already working on update 1.2.2 that brings a cool new feature – portal grenades – more on that soon but it’s a cool new way to travel around BrightRidge.

In the meantime here’s a few more screenshots taken with the new Photo Mode feature

BrightRidge is coming to Mac and PC.

Here’s a few shots of the beta. It includes better anti-aliasing, farther draw distances, increased details and real-time shadows

Looking nice and detailed.
What’s the max polycount per frame for this game?
From the screen shot, it looks more then 100k.

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I’ve always liked exploration games, and this one looks really well done (nice, crisp grass and other graphic details). How large is the map?
Is it only available for mobile devices? If so, that’s disappointing since: 1) I don’t have one that can run it; and 2) a teeny-tiny screen isn’t going to do this justice. You want a big, immersive screen for an exploration game with beautiful graphics.

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Thanks sowatnow:) That’s a good question. I’m not sure but i checked the Unity Stat drop down and it says 250k Tris (is that the polycount?)

If you’re interested it’s available for iPad and iPhone: https://itunes.apple.com/us/app/id885657108?mt=8

The Mac version is adding anti-aliasing, farther draw distances, increased details and real-time shadows. But I’m working on a metal version that’s closer to the Mac version too.

Thank you HonoraryBob. It’s about 9 square km. Its 2x2km of landscape and another km of water around it. You can swim underwater and even swim with an ancient whale if you can find her:)