Nintendo Switch or other keyboard applets - text from applet does not transfer to TMP_InputField?

I have a couple scenes in my game using TMP_InputField. On PC, they work fine. On Switch - and I would assume with anything else that has a keyboard popup applet (like Android, iOS etc) - I’m having some issues. After the applet closes, the text showed IN the applet does not always appear in the TMP_InputField. It’s like there is no change at all. In one scene it works, in the other scene it doesn’t, and I can’t figure out why or how that would even happen.

Is there a special callback or event that needs to be fired for this to work correctly?

What version of Unity and TMP package are you using?

If you are not using the latest release of the TMP package which is currently version 1.6.0-preview.1 for Unity 2018.4, version 2.2.0-preview.1 for Unity 2019.4 and version 3.2.0-pre.1 for Unity 2020 or newer, I would suggest testing with this newer release.

If the behavior persists with the latest release, I would then suggest testing with a UI Input Field just to see if it also exhibits the same behavior. This would enable us to determine whether the issue is TMP related or device / platform specific.