Nintendo takes down Super Mario 64 HD fan project

Demo looked good and was made in unity.

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I do believe I called it in another thread. :stuck_out_tongue:

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Considering the video is monetised with over a million views, that’s some significant commercial gain from stealing Nintendo’s IP right there. Plus this indicates the project itself had significant interest.

It one thing to use some pirated IP in your own home. Its entirely another to start distributing it across the internet.

Good warning against pirating IP. If it becomes successful in any way, they will come for you.

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Looks so cool! Wish Nintendo would never take it down.

Yeah but it was completely obvious it would happen just as it did with Chrono Resurrection.

I’m not surprised.
Nintendo showed numerous times that you better not mess with their franchise. Even if the game is free, it’s still an infringement of their intellectual property.
I’m sure he hadn’t any bad intentions with that. But it’s always better to come up with something original. Even for demonstration purposes.

Being a student and making this remake would sure benefit him from the future. Like when some game companies (except Nintendo) approach him they be like: “This guy remade the whole Super Mario 64 game. He’s quite talented. Let’s take him!”.
In other words, he can place it into his portfolio to show off big companies what he is capable of.

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He duplicated part of a game from 1996. It may sound good in theory, but it isn’t really that impressive. The concepts involved are basic enough that you should pick them up simply learning Unity.

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I’m sure you can impress companies way more, when you come up with something unique.

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Having publicity is probably a good thing in this business. The guys next release will probably benefit from the publicity.

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Maybe it’s about mistaking it for a real Nintendo thing? It’s also quite strange IMO that the guy wouldn’t have just made an original concept even if it was heavily Mario inspired.

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Looked really good. So it really wasn’t surprising that Nintendo took it down, either.
I really wonder why people still bother with such big IPs. Especially without explicitly written concent of the original developer.

Part of a game renowned for it’s gameplay, and it seems like he got the controls/gameplay down pretty well. Which is rather impressive IMO. I am however not at all surprised that Nintendo took it down, and he could have used other assets to accomplish a very similar goal (“Hey, look at this Mario-inspired thing I made”) but sure that would have been more of an effort.

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Personally I felt he nailed the camera far better than anything else. Super Mario 64’s camera, and the way it occasionally made walking across narrow platforms very difficult, was just awful.

On a side note: It’s funnily enough that this project was super popular, got a lot of traction and media coverage across the world,…even with the personal edition splash screen :hushed:

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Would this have been the case without monetizing either the game or the youtube page? I was about to recreate super mario sunshine for a school project…

They were far too racist and jealous to be outshined by Unity3D and some guy they never heard of :stuck_out_tongue:

I know anyone who watches RTU will probably support his next project just because of this lol. There’s quite a few sore videos on nintendo take downs. They also recently said that they’re going to take down anything people post nintendo related unless they’re partnered with nintendo. And that partnership also dictates which nintendo IP you can make videos about, how much of the money you make goes to nintendo, and what (if any) non-nintendo related things you can do with your channel. Fun stuff.

Not to mention how quickly he assembled that entire project in Unity 5, given that my updates (and some other people’s updates) from 4.x → 5.x broke all the prefabs in the scene.

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Lesson learned: “Intro doesn’t matter” :stuck_out_tongue:

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This is why we don’t talk about the nice things! :cry:

I wonder how Mario 64 would look like in UE4 or Cry Engine…

This.

ProTip: Using IP in your portfolio that is not yours, or that you didn’t work legitimately is almost guaranteed to end your chances instantly.

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