I have no Antialias on WebGl builds.
Ideas?
As of b13, WebGL should correctly respect the AA setting in QualitySettings. However, WebGL does not allow you to change this at runtime, so it will only pick up the setting from the default QualitySetting - and it does not allow setting different AA levels, so it is either on or off.
I tested b13, no AA (was set in QualitySettings) on Firefox+Chrome
report a bug with repro project attached.
Still no AA on b14, bug reported
Still no AA on b17.
UTguys?
Do you have a case number for your bug report so i can take a look?
Hmm, should I find it somewhere here in my data?
Definately sent it on Nov 25, 2014
You should have received an email from our bug report system with a case number.
Didn“t find it and made a new report:
Case 657738