DisplayProgressNotification: Build Successful
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Temp/__Backupscenes/0.backup’
Deserialize: 8.245 ms
Integration: 53.772 ms
Integration of assets: 0.004 ms
Thread Wait Time: 0.026 ms
Total Operation Time: 62.048 ms
Unloading 0 unused Assets / (0 B). Loaded Objects now: 11476.
Memory consumption went from 2.57 GB to 2.57 GB.
Total: 46.677500 ms (FindLiveObjects: 1.098700 ms CreateObjectMapping: 1.336100 ms MarkObjects: 44.201800 ms DeleteObjects: 0.039200 ms)
DisplayProgressbar: Test Runner -
Executing IPostBuildCleanup for: Unity.PerformanceTesting.Editor.TestRunBuilder.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.TestTools.TestRunner.TestRun.Tasks.BuildActionTaskBase1/<ExecuteMethods>d__9<UnityEngine.TestTools.IPostBuildCleanup>:MoveNext () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/Tasks/BuildActionTaskBase.cs:57) UnityEditor.TestTools.TestRunner.TestRun.Tasks.BuildActionTaskBase
1/d__8<UnityEngine.TestTools.IPostBuildCleanup>:MoveNext () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/Tasks/BuildActionTaskBase.cs:41)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteStep () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:171)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteCallback () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:109)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/Tasks/BuildActionTaskBase.cs Line: 57)
Asset Pipeline Refresh: Total: 0.021 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.06s wallclock)
AcceleratorClientConnectionCallback - disconnected - 10.0.1.103:10080
AcceleratorClientConnectionCallback - disconnected - 10.0.1.103:10080
Exception: Test execution timed out. No activity received from the player in 600 seconds.
at UnityEditor.TestTools.TestRunner.TestRun.Tasks.PlayerHeartBeatTask+d__3.MoveNext () [0x00130] in D:\BuildAgent\work\game_windows_client\Library\PackageCache\com.unity.test-framework@2.0.1-pre.18\UnityEditor.TestRunner\TestRun\Tasks\PlayerHeartBeatTask.cs:39
at UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner.ExecuteStep () [0x0015e] in D:\BuildAgent\work\game_windows_client\Library\PackageCache\com.unity.test-framework@2.0.1-pre.18\UnityEditor.TestRunner\TestRun\TestJobRunner.cs:171
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteStep() (at Library\PackageCache\com.unity.test-framework@2.0.1-pre.18\UnityEditor.TestRunner\TestRun\TestJobRunner.cs:214)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteCallback() (at Library\PackageCache\com.unity.test-framework@2.0.1-pre.18\UnityEditor.TestRunner\TestRun\TestJobRunner.cs:109)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
(Filename: Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/Tasks/PlayerHeartBeatTask.cs Line: 39)
An unexpected error happened while running tests.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.TestTools.TestRunner.Api.CallbacksDelegator:RunFailed (string) (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/Api/CallbacksDelegator.cs:64)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteStep () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:215)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteCallback () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:109)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/Api/CallbacksDelegator.cs Line: 64)
Too many instant steps in test execution mode: Error. Current task ConditionalTask.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.TestTools.TestRunner.TestRun.TestJobRunner:ExecuteCallback () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:120)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/TestRun/TestJobRunner.cs Line: 120)
Test run completed. Exiting with code 3 (RunError). An unexpected error happened while running tests.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.TestTools.TestRunner.CommandLineTest.Executer:ExitApplication (UnityEditor.TestTools.TestRunner.CommandLineTest.Executer/ReturnCodes,string) (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/CommandLineTest/Executer.cs:91)
UnityEditor.TestTools.TestRunner.CommandLineTest.Executer:ExitIfRunIsCompleted () (at Library/PackageCache/com.unity.test-framework@2.0.1-pre.18/UnityEditor.TestRunner/CommandLineTest/Executer.cs:84)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()