No "Add reference" option ONLY in Unity

Whenever I open a unity CSharp project in Visual Studio, I can not add a reference because I basically do not have that option, but when I create a console application I can add a reference.

Unity automatically adds references for anything inside your asset folder. make sure you are “using” your namespaces.

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Thank you!
Also, if I put the dll in my assets folder doesn’t it count as distributing the library when I release my game (I am not sure but I think that it’s there somewhere int he files, isn’t it?)?
Pardon me for this newbie question though.

Err- I’m not very good with legalities or much to do with releasing a game. I know the .dll usually ends up in the data folder that goes with your executable, so I think users will be able to grab it out of your data folder.

You might want to spin up a new thread if you need to know. Also, at the top of Unity’s tutorials page, there’s a button that takes you to tutorials on “services and production”, including tutorials on asset store stuff. Maybe what you’re looking for is in there. Unity Learn

It would. But it would also be included for distribution if you reference it.

Thank you both.

But, since LitJson is dedicated to the public domain and I can do whatever I want with it and even distribute then that shouldn’t be a problem right?
I also have another question,
Can someone take a peek into my game code once I release it?