No animation included while exporting in 3D Studio..

When i export a .max file or a .fbx file from 3DSMax 10
and import it into unity, i don’t see any animation.
I’ve made a simple animation with just a box turning to test. I can import it into the scene and in game it looks okay the model. but no animation is played.
Can’t either select my models animation at the animation clip. (i only see the default ones)

Fairly new to Unity… possible it’s a small mistake but looking for more then 2 hours by now… could use the help

Hi, welcome to the forum!

Are you importing the animations directly or using the @ notation with the filenames (ie, “character@anim”)?

i imported the .max or .fbx file just like importing the whole model… everything is imported with except the animations. didn’t save the animation apart or something? anything specific to do so the animation works within?

My first check would be to make sure that the animation checkbox is ticked in the FBX exporter. If its not, there is your problem.

That is my first instinct… If it is just a simple box with rotation keyframes it should simply “work”

The next thing I would check is the settings inside the imported asset inside the project view in Unity. It may be that you don’t have animation import setup correctly there.

This is the same problem I’m having (same version of 3ds max too), but I saved the file once and unity imported it correctly (with animations). Although when I updated my animation and tried to import it again it didn’t make any changes in the keyframes.

I had the same problem when i exported from MAYA to UNITY.

The problem was in a dropdown box in the export menu of Maya…
FBX File Format >> Version : FBX2011.

It was FBX2011, by default. When I changed it to FBX2010, animation worked fine in unity.

I dont know about 3dsMax, there may be some similar settings… Hope this helps…