Anyone have any thoughts? I can’t seem to get the attenuation working no matter what I do with the settings in Unity.
Ogg created from Audacity and .aiff mono out of Quicktime Pro.
Thanks for your help in advance.
Anyone have any thoughts? I can’t seem to get the attenuation working no matter what I do with the settings in Unity.
Ogg created from Audacity and .aiff mono out of Quicktime Pro.
Thanks for your help in advance.
Some things to try:
Cheers,
-Jon
O.k. I installed the script and ran it. It doesn’t select anything when I use the class name AudioListener. No errors. So I removed the listener on the camera. I still hear sound when I run it. There must be another audio listener in the scene, but I can’t find it via the script. It can’t play music or sound without a listener correct?
The file(s) are mono in Unity.
Scale size could be a problem potentially but I messed with the values to no avail.
I guess I need to find that rogue AudioListener.
Any further thoughts, thank you.
Cheers,
Gary
Dual AudioListeners. Thanks it works now!!! I had an Ovehead camera and it received one by default.
Cheers,
Gary