Hello Friends,
I got the following problem:
Since a while, i have created a shared asset
folder using symlink. I placed this folder
(named “AssetCentralRoot”) inside the
standard Assets folder (“Assets").
This system works very well for all the kind
of assets (material, prefabs etc.) but with
C# scripts i have this problem:
In the Project Tab:
-
C# scripts opened (double-click) from “Assets" folder → OK (UnityEngine recognized → Autocompletion OK).
-
C# scripts opened (double-click) from “AssetCentralRoot” folder → NOT OK (UnityEngine NOT recognized → NO Autocompletion).
I would like to use this “shared-assets-system” and i do not want to change Monodevelop with VSCode or other editors.
Can someone help me Please?
Valerio