No AutoSave on play feature?

This is ridiculous: I have been working with Unity on a scene for 2 days straight and after all this timeframe I had a unexpected crash while moving objects within the scene editor. Up to that moment I’ve been working for quite a good amount of days with unity without any crash. In fact, this was my very first crash.

First reaction is: “well this kind of stuff may happen, open up Unity and get back to work”. What is my surprise that there is absolutely no autosave feature on scenes when you play them, which is ridiculous. If the program crashes and its well known (AKA taumel mentions this all the time), why isn’t this feature a top priority within the editor? The solution is not that I have to worry about saving my scene the whole time, but about a automatic saving feature on plays, just like any other decent program out there.

Sorry to post in such a rude way, but hell I’ve lost lost of hours of work and I am forced to rework everything tonight, so I can deliver this work tomorrow.

Sorry about the lost data - that sounds like a pain :expressionless:

I do wonder if it’s a given though that the scene should always be saved on play (at the very least, it seems like it’d be better if it were optional). In any case, the request is unlikely to reach its target audience here, but you can always submit a feature request (and then encourage people to vote for it :).

Actually there is. In the Temp folder for your project, “__EditModeScene” is the state of the scene whenever you hit Play. To recover it, rename it to “MyScene.unity” (or whatever the scene is called) and move it into the Assets folder. Note: do this before loading the project again or else it will be gone. I’ve suggested before that this should be part of the editor, since obviously it’s kind of hidden, but it’s better than nothing.

–Eric

I think you mean “e.g.”

taumel is a grinch and I think he blows things out of proportion. :stuck_out_tongue: