Why is there no target define to build a windows store app via ‘BuildPipeline’ scripting API?
BuildPipeline.BuildPlayer( levels, “WinStoreApp”, BuildTarget.xxx, BuildOptions.None);
Why is there no target define to build a windows store app via ‘BuildPipeline’ scripting API?
BuildPipeline.BuildPlayer( levels, “WinStoreApp”, BuildTarget.xxx, BuildOptions.None);
There is no info on BuildTarget help page, but BuildTarget enumeration contains MetroPlayer
value.