I’m experimenting with the new Unity VR support using an Android 5.1.1 phone and the newest Unity 5 version (5.1.1f1).
This is my setup:
I’ve created a scene and added a camera as a child of an empty gameobject. On this gameobject I have a little script for rotation itself
Thanks for answering!
Do you think it’s possible to combine the native unity vr support with the head tracking from the cardboard sdk?
Because I tested the camera with the vr settings on and that works fine, so I only need the head tracking to make it work
It’s not possible right now. We’ve had some similar requests so it’s something we’re considering for the future, but I don’t have a timeline right now.
Hi ina, how would I go about doing that? I’m very interested in using Unity with Google Cardboard, and I’ve seen many examples in the play store, so it has to be possible somehow?