TL;DR: as of Unity 5.4.1f1 Personal, the damned thing doesn’t work. When you import and run the Example scene, the bullets have no collision whatsoever. Works in the web browser. Doesn’t work in Unity.
I’m posting this here in the vain hope that one of the people posting reviews praising it and claiming to have made games with it can explain how to get it to work. Out-of-the-box, it’s completely broken, and I can’t even see any colliers or layer settings or anything else that you might expect would make it work.
No support email, (isn’t it against ToS to sell something on the Asset Store with no support email?) no forum thread, no forum on their website. There’s a thing that says “Leave a comment” on their webpage, but clicking it doesn’t do anything. So how the hell did all you people make games with this piece of shit? It’s broken!
Maybe the collision layers are messed up…?
seems to happen often when you export unity package (added layers lose their names, or they don’t come at all with the package…)
There are no collision layers. No ProjectSettings to import. No 3D or 2D collider components of any kind on any of the bullets or ships.
Anyone who said they made a game with this is a liar. C’mon, prove me wrong! You can’t! Because it can’t be done! There’s literally nothing in the box. It’s like selling a car with no engine. It’s impossible!
What the…? They want a 3D box collier for a 2D game? When Physics2D had already been implemented as you can see from their screenshot?
Whatever. I added colliers with the settings they show. Added colliers to my ships, too. It STILL doesn’t do anything.
I mean, I could write my own little C# collision scripts, but I don’t think that’s what the developers intended. If that were the solution, why wouldn’t the Unity version of the demo include colliders?
I mean, it’s like they made the bullet engine, they made a demo scene, the compiled the demo scene and put it on a website, and then they went through their project and deleted all their own collision code so the whole demo scene would never compile again? Then uploaded that to the asset store?
Okay, I got collision working and let it run for several hours. It got through all 200 waves of the rain_vortex pattern without the frame rate dipping from the 65-69 FPS it started at. Rock solid as far as I’m concerned, at least on PC, which is where I need it. I don’t know why they removed the collision from their own demo.