I have two objects that collide with each other, A is moving around the world and B is moved by the user. The collision happens because A bounces off B. However I have:
void OnCollisionEnter(Collision theCollision){
//Debug.Log(“Hit”+ theCollision.gameObject.name);
Debug.Log (theCollision.gameObject.name);
}
in A and this never gets fired.
A is set up like:
B is set up like: