No data from android device.

Hello,

I have a small problem with the analytics data on android. I receive correctly data from pc but i don’t received any data from the build i have push on the play store. I make all my build using the build cloud service and i push them on the play store. And i use unity 5.5.0f3 on my computer and the last version of unity on the cloud platform. Did someone had the problem before?

I’ve try to build my self and change the unity version. I still don’t receive any data from android build. I can see data in the validator but only from UnityEditor.

Hi there,

Did you implement custom events or do you refer to the basic data for appinstalls etc.?

Thank you for your time!

Cecilie

@alibatiste

We have had some reports of issues with Android recently. Would you be able to make one change in your Player Settings and let us know if that resolves your issue. In the Player Settings for Android, under Internet. The default value is Auto. Could you change that to Require?

Please let us know if that change helps.

One way to confirm if you are sending Analytics Events is by using a network traffic analyzer, such as Charles Proxy:

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@Cecilie
Yes i have custom events

@ap-unity
Ok i’m trying right now. I will have result in two days :wink:

This didn’t work for me. I don’t get any permissions asked when installing app.

Thanks for the help

I have data \o/. (i made mistake in my data but i have them)
I also add google analytics. I will need to remove it to check if it’s your solution witch works or if it’s the other plugin.
Thanks a lot.

PS: the solution should figure some where in the documentation ^^

I don’t think the application need to request the user.

This solution is more of a workaround for a bug. Analytics shouldn’t require a change to this setting for Android. A fix has been made for 5.6 and it will be backported to 5.5 and 5.4. Sorry for any inconvenience this issue has caused.

The fix for this issue has been released in 5.5.2p1 and 5.4.4p4:

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