I’m having a hard time getting my animations from Blender into Unity.
The armature bones all seem to be there, but they don’t deform the mesh.
Here’s what a test animation I have looks like in Blender vs Unity:
Seems to me like only the root bone is being rotated/moved in any way, but I don’t really know much about animations yet…
What can I do to investigate what the problem might be?
My procedure goes like this:
- Create mesh, armature in Blender
- Adjust envelopes, add Armature modifier to mesh
- Create an action in the Action Editor, animate a bit
- Export (I’ve tried both FBX and blend formats)
I’ve also tried different types of animation (legacy, generic).
I’m using Blender 2.68 and Unity 4.3.1f.