Hi.
I have a big Problem with a water shader that needs the camera depth texture. When i disable shadows (doesn’t matter if i disable it on the light source or at the graphics Settings), i get no depthtexture anymore.
I set manualy on the camera depthTextureMode to .depth, but it doesn’t work. At the Frame Debugger i also see nothing with updatedepthtexture and on the water shader the dephttexture is empty.
Any ideas what i do wrong? I found no solution with Google that works.
for Information: i use the latest stable Unity Version.
It had been reported on GitHub. Thomas replied… [quote=“Chman, post:377, topic: 642522, username:Chman”]
It’s not a bug per-say, it’s a design decision. See this discussion about it.
[/quote]