Hi all, Recently I finally decided to take a dive into Dots, I’ve been playing around with the netcube example but have been really confused by the apparent lack of a move with physics method. I’m looking for something equivalent to RigidBody.MovePosition(). (I’m trying to achieve physics movement relative to the player’s rotation) Anyone got any idea what that might be?
Thanks in advance. 
Due to the fact that Unity Physics is stateless, it might be better to just write directly to the Translation component. Rigidbody.MovePosition was used because a direct Transform.position write counts as a teleport for the movement of colliders, which is a stateful change that lasts over the next FixedUpdate(s). Since DOTS Physics is stateless (or at least Unity’s implementation is), there’s no need for this.