Our cloud builds are failing with this error, and we have no idea what it means.
The builds are working fine locally, just not on cloudbuild.
Thanks.
16857: [Unity] Launching external process: /Volumes/2019_4_22f1/Unity.app/Contents/Tools/UnityShaderCompiler
16858: [Unity] No explicit failure code handling for error of type 22
16859: [Unity] UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
16860: [Unity] UnityEngine.Graphics:Blit (UnityEngine.Texture,UnityEngine.RenderTexture) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Graphics/Graphics.cs:565)
16861: [Unity] UnityEditor.TextureInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Inspector/TextureInspector.cs:764)
16862: [Unity] UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string) (at /Users/bokken/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
16863: [Unity] [./Editor/Platform/Posix/LocalIPC/PosixLocalIPC.inl.h line 38]
16864: [Unity] (Filename: /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
16865: [Unity] Failed to get ipc connection from UnityShaderCompiler shader compiler! /Volumes/2019_4_22f1/Unity.app/Contents/Tools/UnityShaderCompiler
16866: [Unity] Obtained 17 stack frames.
16867: [Unity] #0 0x00000102f977b1 in PosixDomainSocketsIPC::IsConnected(PosixDomainSocketsIPC::Stream&, bool&)
16868: [Unity] #1 0x00000102f98bf6 in PAL_LocalIPC_IsConnected
16869: [Unity] #2 0x00000102d41bbf in GetShaderCompilerPerThreadInternal()
16870: [Unity] #3 0x00000102d427ad in GetShaderCompilerVersion(ShaderCompilerPlatform)
16871: [Unity] #4 0x000001045e5836 in GetShaderCompilerBackendVersion(ShaderCompilerPlatform)
16872: [Unity] #5 0x000001045e5c4a in detail::ComputeShaderSnippetKey(ShaderSnippet const&, ShaderType, ShaderKeywordSet const&, ShaderCompilerPlatform, fixed_bitset<28, unsigned int> const&, Hash128*, ShaderKeywordData&)
16873: [Unity] #6 0x00000101ee5a56 in GetSubProgramForShaderSnippet(ShaderLab::Program*, Shader*, ShaderLab::Pass*, ShaderSnippet const&, ShaderType, unsigned int, ShaderKeywordSet const&, ShaderKeywordSet const&, fixed_bitset<28, unsigned int> const&, ShaderCompilerPlatform, ShaderSnippetResult&, ShaderRequirements, bool, bool)
16874: [Unity] #7 0x0000010461e470 in ShaderLab::Program::CompileShaderSubProgram(Shader*, ShaderLab::Pass*, ShaderSnippet const&, unsigned int, ShaderKeywordSet const&, ShaderKeywordSet&, ShaderSnippetResult&, ShaderRequirements, bool, bool)
16875: [Unity] #8 0x0000010461fef3 in ShaderLab::Program::GetMatchingSubProgram(Shader const*, ShaderLab::Pass const*, ShaderKeywordSet const&, unsigned int, ShaderKeywordSet*, ShaderSnippetResult&, bool, bool) const
16876: [Unity] #9 0x00000104634ad7 in ShaderLab::ShaderState::FindSubProgramsToUse(Shader const*, ShaderLab::Pass const*, ShaderLab::SubPrograms&, ShaderPassContext const&, bool) const
16877: [Unity] #10 0x00000104634ee5 in ShaderLab::ShaderState::ApplyShaderState(unsigned int, ShaderPropertySheet const*, ShaderPassContext const&, Shader*, ShaderLab::Pass*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*) const
16878: [Unity] #11 0x000001046193b6 in ShaderLab::Pass::ApplyPass(unsigned int, ShaderPropertySheet const*, ShaderPassContext&, Shader*, int, int, ShaderLab::GrabPasses const*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*)
16879: [Unity] #12 0x00000103c0fb5f in ImageFilters::Blit(ShaderPassContext&, Texture*, RenderTexture*, int, SharedMaterialData const*, char const*, Shader*, int, ImageFilters::BlitFlags, CubemapFace, Vector2f const&, Vector2f const&)
16880: [Unity] #13 0x00000103bfa700 in ImageFilters::Blit(ShaderPassContext&, Texture*, RenderTexture*, int, Material*, int, ImageFilters::BlitFlags, CubemapFace, Vector2f const&, Vector2f const&)
16881: [Unity] #14 0x00000103bf5b50 in ImageFilters::Blit(ShaderPassContext&, Texture*, RenderTexture*, int, int, Vector2f const&, Vector2f const&, ImageFilters::BlitFlags)
16882: [Unity] #15 0x00000104046a99 in GraphicsScripting::Blit(Texture*, RenderTexture*)
16883: [Unity] #16 0x00000104c0abe2 in Graphics_CUSTOM_Blit2(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
16884: Unity ran in '599.501977' seconds
16885: ! Running unit tests failed!
16886: ! build of 'develop-ios-1' failed. exit