I have pretty much zero experience with shaders and I was wondering if it is possible to make a shader that makes it so lights don’t have any falloff at all. Instead, they would have hard edges.
If it’s possible, what exactly do I need to know to write it?
Thanks in advance.
p.s. I’m trying to learn ShaderLab right now, so if you want to get technical with it. By all means, please do.
There is only one problem I’m trying to work out right now. I’m trying to take out the squares it leaves behind by the lights. I have a few ideas, but I’m not sure if they’ll work.