I am trying to test ads on devices but I keep getting NO FILL errors. In the editor simulator it works fine. I double checked my game IDs, have test mode enabled globally on dashboard, have my devices as test devices, have test mode enabled in editor, but still not able to fill ads on devices. I double checked SDK as well. Initialization is successful as well. Tried delayed loading add after initialization and still No Fill. I am using unity ads and no mediation.
I don’t understand why the ad cannot be filled. Shouldn’t a test ad always be available to fill?