No free level 11 assets this month?

Have I missed something? some announcement somewhere that there will be no free assets this month? or does one take it as read that the free assets are not guaranteed, that there is no oblitgation to provide any and therefore the lack of free assets this month is to be expected?

Any comments?

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I was surprised that there were no free ones, bit dissapointing :frowning:

I guess thereā€™s no reason to go back to level 11 this month.

yeah me tooā€¦ hope this is an issue and we will get out free assets. but as ar as iā€™m concern level 11 and sales are becoming a jokeā€¦ a year ago sales where 50% + nowā€¦ 20-35%, 40% rarely 50%ā€¦

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Iā€™d like to think that theyā€™re just having some sort of website issues because even the layout of the new level 11 deals is messed up.

Last Month

This Month

In the underlying code for that block there are no other ā€˜hiddenā€™ objects, so if there is an issue it would be on the server side that isnā€™t putting them in the list. This is really disappointing, even if a lot of the free level items were not really usable. Most of these ā€˜dealsā€™ are no better than we get on daily or week long ones.

If you look in level11.json, called by minified-5.3.0-r86626.js, thereā€™s supposed to be an object called ā€œlevel11freeā€ but itā€™s missing. Guess either the free items will appear on the next working day or a small remark that free items are gone.

  a = function(a) {
    var c;
    c = $("#resultsSale");
    $("#catresults").empty();
    a && a.level11sale && a.level11sale.results && a.level11sale.results.length > 0 && (c = $(c.find(".item")), c.empty(), new Kharma.UI.PaginationList({callback:g.miniLink, level11:!0, element:c, results:a.level11sale.results}));
    a && a.level11free && a.level11free.results && a.level11free.results.length > 0 && (c = $("#resultsFree .item"), c.empty(), new Kharma.UI.PaginationList({callback:g.miniLink, level11:!0, element:c, results:a.level11free.results}));
    g.setLoaded(!0)
  };
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Letā€™s hope its just an error. Itā€™s sunday so maybe we will find out definitively tomorrow when everyone is back in work.

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yes this must be an error :frowning:

unity are shooting themselves in the foot with this because i would always buy an asset i liked even if i didnt really need it when it was 50% off, now its 25-40% off i ā€˜neverā€™ do.

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Speaking of level 11, can you subscribe to it with Personal Edition or is this still Pro-only thing?

from what i know itā€™s 20-40 something $ per month for level11
i have pro license but they where having subscription also

trueā€¦ for example (and i have a LOT of examples)

https://www.assetstore.unity3d.com/en/#!/content/3903 i bought for 8-11E somethingā€¦ donā€™t rememberā€¦ nowā€¦

and btw i live in romania ā€¦ and the VAT is 20 or 21% ā€¦ everybody on the web taxes like that. unityā€¦ 24% YEEEEY!!! is not a big differenceā€¦ but just sayingā€¦

Looks like itā€™s just getting worst each month. Maybe Ut could just offer some UAS credits (even if i understand it is not realistic) ? A large number of the level 11 offers is towarded to beginners (complete projects, models and textures, visual scriptingā€¦), does it really make sense for Ut pro customers ?

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Sale price reductions isnā€™t Unityā€™s fault. Asset store publishers choose what price cut to have on their products.

Level 11 products are donated to level11 for the purpose of free giveaways to pro subscriptions. If asset store publishers donā€™t donate products they wonā€™t have products to showcase.

All in all its most likely a glitch due to it being the first of the month.

I hope itā€™s a mistake over a change in behaviour. I really look forward to Level 11 each month.

The fact that there are only 11 discounted items and no free items suggests that itā€™s a mistake. There were 11 discounted items last month.

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Why it isnā€™t realistic? Wouldnā€™t be any different from giving discounted/free stuff and possibly even cheaper since Unity has to pay developers of the assets made ā€œfreeā€ (and possibly discounted also) to make it worthwhile for them. So instead of paying say, $80 to developers featured in Lv11 per download, they could give Lv11 users $30 in AS bucks that you could then save over several months. This would make it cheaper for Unity.

Not a bad option, but I suspect they actually convince the asset holders to give their product away for free for a month for the opportunity of exposure rather than actually paying them.

Do the publishers not receive any compensation? I assumed itā€™d be some type of cut; ie: Unity covers 35% of the price of each sale and free marketing in exchange.

From what I recall Unity saying (I am not a publisher myself), publishers are paid $200 or the average of their last 3 months of sale, whichever is greater.

1 Like