no full-screen mode for Windows build, Intel 82810

I am testing a Windows standalone build on an older computer, and I cannot get the app to run in full-screen mode. The Windows box has an Intel 82810 graphics controller with 32 MB ram (dated, but very common in its day).

The app, as well as the grass demo that comes with Unity both run fine in Windowed mode, but un-checking the “Windowed” checkbox in the configuration window at start-time does not permit the game to run in full-screen mode.

Is this a bug or is full-screen unsupported on this controller?

(oops… somehow missed this thread)

On Windows we disable fullscreen on Intel cards with drivers older than 4.1.10.3691. From our experience, older drivers tend to crash a lot when deleting OpenGL textures and wglShareLists() is used. Disabling fullscreen at least works around that.