TAA is default in the HDRP template. However, when I switch on all raytracing features and add some animated characters, I’m getting terrible ghosting artifacts which makes the AA pretty much useless…
Also I have very detailed geometry and trying to get a visualisation project going, but because of all the detail, I’m not getting ANY good solution with the 3 available built in options.
CTAA keeps claiming they’re going to release an HDRP version some day. If they do, that will probably be your best bet. Anyone’s guess on if they’ll really follow through though (don’t believe it until its here).
If the quality is in line with their BiRP version (especially considering it came out a while ago), then I’m hoping their HDRP will blow Unity’s out of the water.
Do you have any videos of the ghosting issues you’re having? And would it be possible to find out which effect is causing your ghosting artifacts? (by enabling/disabling them one by one)
There have been some RTAO updates to eliminate ghosting last month (see #3343)
If you’re using physically based depth of field, try turning it off because it currently seems to introduce extra ghosting for all ray tracing effects.
If your ghosting artifacts mainly come from ray traced shadows in scenes with a lot of action/movement, try disabling the denoiser and using a higher sample count instead, this is what I use in actual gameplay.
For my architectural scene, the settings does nothing to improve the AA. With pathtracing, all looks great, but switch of pathtracing and use raytracing, then no matter whcih AA I use, it looks terrible. TAA looks best out of the 3, but still very blurry with sharp black “highlights” almosty between bright and drak areas.
For example white object against the sky gets a black blurry outline from TAA. The other 2 AA options completly misses half the geometrix details