Hi
I tried to heed the warning about the API for playersettings.virtualrealitysupported being obsolete but when i installed XRManager there was no option for Cardboard
So what do i do?
thanks
Hi
I tried to heed the warning about the API for playersettings.virtualrealitysupported being obsolete but when i installed XRManager there was no option for Cardboard
So what do i do?
thanks
Hi @Iz7cjc, you can find more information about Google VR support in our documentation manual. Google is providing latest updates on their developer site.
thanks for replying but I am none the wiser. Are you able to be a little more specific about how to swap to the new XR Manager. I am a bit of a newbie and don’t see anything in those links that explain how to make the change. I am quite happy with the legacy system as it works fine. My concern is the warning I receive in Unity that I need to swap to XR Manager with no clear way to do this, specifically for Cardboard on iOs and Android.
thanks for your help
As mentioned in our blog post, Google VR is no longer supported by Unity in 2019.3 and beyond. The built-in integrations that you’re using are still functional and available for use in 2019.3, and will remain functional in 2019 LTS with no new features, but essential bug fixes. Our recommendation is to continue using the built-in integrations in Unity 2018 or 2019 LTS, where the UI to enable VR remains in Player Settings.
The XR Plug-in Management UI is only compatible with the XR plugins that support Unity’s XR SDK. At this time, the Cardboard Open Source XR Plugin for Unity is still being developed by Google and has not been released yet. Once available (use this link for latest updates), Google will provide guidance on where to download and it will show up in the XR Plug-in Management UI when you add it to your project.
ok thanks - so i am on 2019.3.7f1 and as long as I don’t upgrade to a later version i will be fine; correct?
Hi, Google Engineer here actively working on getting Cardboard support in Unity’s XR Manager!
Please also follow Unity XR Plugin (SDK) — Do you have plans to release this new SDK to Unity? · Issue #8 · googlevr/cardboard · GitHub to keep up to date with when it will launch.
i might just love you a little bit - thank you!
@chaosemer , I just started a project to develop a VR system in Android and I was trying to use whats provided by google quickstart guide.
Unfortunately i got the error mentioned in the github repository and I do not know how to fix that. If we have to wait until this works, whats is the latest Unity stable version and google cardboard available to start developing (once these issues are solved I can always upgrade the project)?
you need to use this link to install:
Unity itself would not be able to get the plugin from the git ssh url.
Instead of using the ssh url, use the regular https one → GitHub - googlevr/cardboard-xr-plugin: Google Cardboard XR Plugin for Unity
Thanks for the info. I am not sure what you mean, but I guess you are talking about the steps to get the Cardboard package into unity. I followed whats mentioned in the quick start guide:
which has the exact same https url as you mentioned.
Hi,
When I try to use the “HelloCardboard” scene from Cardboard XR Plugin,
I get this error
"
DllNotFoundException: cardboard_api
Google.XR.Cardboard.Api.HasDeviceParams () (at Library/PackageCache/com.google.xr.cardboard@8979e065b7/Runtime/Api.cs:101)
"
and I cannot use any sort of control whatsoever. Has anyone else faced this same problem?
@pithakoteTata I have found you need the old GoogleVR system to control the scene in the editor. Not sure if that is the same problem. If you find a solution on how we can get rid of the old system and use the new one, I would love to know!
Hi all, I raised the Google Cardboard issues with the Google team and they pointed out this is likely represented in Issue #38. They are aware of this issue, and recommend using github.com/googlevr/cardboard to report any future issues you have with the Cardboard plugin.
Google’s VR plugin is still not ready for use really - no metal support, no android x support etc.
Can the old vr plugin Unity provided be used in 2019 LTS to update old apps in the mean time?
The old VR system still exist in 2019, but the head tracking is horrible. At least last time I checked.
OK I got it working but the head tracking is bad for me because it is not running above 30 fps where as the 2017 or 2018 (?) version is still running at 60!
Edit: Had to disable vsync after booting up plugin to get full frame rate, even though SDK says enable!!
Plugin is buggy and slow in supporting graphics options!
No offence, y’all, but Google dropped official support for Cardboard in 2016, and dropped Daydream in 2019.
Drop-in Phone based VR in that form is basically dead. There’s a couple of other manufactuers considering bringing it back with openXR, but I wouldn’t expect anything on that front for another couple of years.
Right now it’s Oculus or Bust.
Evidence? Cardboard is alive as a very cheap VR option with new open source SDK & a website. I don’t recommend investing in it but it works albeit with a slightly buggy Unity plugin by Google!
I’m doesn’t work well though. Its laggy to the point that its almost useless unfortunately
Because it makes perfect sense to drop an accessible technology that can be used worldwide by anyone with a mobile phone and make them spend hundreds of pounds on a headset that might only be used a dozen times
Sometimes the tech industry really doesn’t help itself