No Heroes - A realistic multiplayer FPS

Be thrown into a battle where opponents fight to survive until only one remains in Battle Royale.
Communicate and plan as a small team to capture/defend objectives in a tense atmosphere, and a large dynamic interactive and destructible environment in Invasion.
Fight as a larger team to capture objective points spread out across a region in Conquer.

Key Features

  • Interactive and Destructible Environment
    Interact with the environment as you would expect it would interact, being able to open/close doors and windows, as well as break through them, turn on/off the lights on the streets and buildings or simply bring down the electricity of the whole region and much more.
    Make your own paths in the environment by destroying it to your advantage, being able to destroy walls, environment objects and bring whole buildings down.
  • Player Mobility
    Move through the environment as freely as you can possibly can, being able to vault over obstacles, climb over walls, roll from a fall and more, allowing for a smoother vertical gameplay, and fast chases.
    Perform powerful takedowns to take out the enemy when up close.
  • Physics
    Every projectile is affected by physics and takes its time to reach the target, making the gun-play as realistic as possible.
  • Customization and Progression System
    Customize your weapons from sights and silencers to stocks and camouflages, allowing for thousands of different combinations for most of the weapons.
    Customize your weapon before battle or change most of the weapons attachments while in battle with attachments you find.
    Also customize your character by choosing various equipment and gear for various parts of your character.
    Unlock each item though an unlock tree, where more than one item is available to be allowed at every time for each weapon and player item. Each item will also require a different unlocking type value and amount.
  • Dynamic Weather and Day/Night Cycle
    Immerse yourself in a fully dynamic environment where the weather and time of day change the atmosphere and the way you approach your objective.
  • Immersive Experience
    Feel a realistic and tense combat gameplay experience. Feel and control the recoil of your weapons after each bullet you fire.
    Minimalistic HUD where the usual HUD elements are implemented right into the game experience.
  • Game Modes
    Battle Royale
    Invasion
    Conquer
    Team Deathmatch and Deathmatch

No Heroes will be available through Steam’s Early Access when the game’s main vision and features are complete, and works as expected.
No Heroes is expected to be released through Early Access in 2015.

No Heroes is a Free-To-Play Multiplayer First Person Shooter. It features NO micro-transactions, and offers a way for you to support the development by purchasing a cheap Supporter Account where you gain access to be able to unlock extra exclusive Skins for each Weapon, Gear for your character, Avatar images and more.
I’m open for more suggestions for the Supporter Account features, but none of what will be offered through this account will give advantage to the player over the others.

No Heroes was created and is being developed by @Tiago11F

Follow the development of No Heroes through:
Facebook: facebook.com/DrunkenLizardGames
Twitter: twitter.com/DrunkenLizardG
Youtube: youtube.com/DrunkenLizardGames
WebSite: drunkenlizardgames.com/

VIDEOS:

Twitch Videos:

GamePlay Videos:

Destruction Videos:

Images:

5 Likes

Looks really nice so far, hope this FPS goes well.

I think that you are on good way, all the best

build it :slight_smile:

thanks for the comments :smile:

here is a sneek peak of the next update:

Updated Weapon with a new sight:

wow, try to get a better texture of the body

the body is actually from the unity’s bootcamp project
we still haven’t made our character, when we make it we will do all animations in blender(all animations in the video were made with unity).

everything else was made by us :slight_smile:

This game remember me America’s Army 3 xD However good work! Keep it up!

UPDATE N#2

in this update we focused on character movement.

note that all, and we mean ALL, animations are just placeholders for the real animations.
we will make the real animations when we finish our character

we also introduced jumping, falling and landing animations

and also did a first attempt at creating enimies.

Hope you like it and please Like, Comment and Subscribe for more :smile:

looking awesome!

this is going to be a great game, the only thing that is bothering me is the steps’s sound. it sounds to much artificial.
other than that is really good!

good luck!

Looks good. Im doing weekly update vids on my game too, although its completely different from this lol

Wow it lookz pretty good, where can i get those weapons models??

Very well done! Can’t wait to see the finished product

Thanks for the comments :slight_smile:

i actually only noticed how the steps sound so unreal when i finished editing the video, we will be fixing that

we actually made all the models, except the player and enemy models… those are from unity’s bootcamp project.

we will be trying to upload the update videos every wednesday now

we are also doing AI at the moment and working on a new test map so everyone could also try it and give more feedback :slight_smile:

UPDATE #3:

Here are the new updates:

  • Improved weapon recoil
  • New weapon reload animation
  • New Animation when the player falls from a greater height
  • Hit screen depending on the player’s current health
  • introduction to artificial inteligence

Hope you like the new update

as always, comment, like and also subscribe to our channel :smile:

Looking good, keep it up!

this game is becoming better and better and better!

however, as I said before, the steps sound are too artificial, change it for other if you can

Nice work. A few things though, the reload sound when you take the clip out and put it in sound far too similar. I would change the sound when you put a new clip in. The running animation could use a bit of work, but other than that it looks awesome :slight_smile:

Thanks for the comments :slight_smile:

the recording software actually ruins the steps sounds, because when i play the game the steps don’t sound like that.
i’ll fix that in the next update

as i said in the video, all animations, sounds, player model, etc are all place holders for the real assets. i can improve them but in the end all of them will be changed, thanks anyway for pointing that out :slight_smile:

feel free to post more questions and feedback

You have done already enough on coding part, all you need are assets and you have a good FPS game.