No illumination on WebGL build

Hi there! =) I’ve made a house but the build shows no signs of Lightning on it! In the editor everything is fine! =/
What’s the reason behind this?

Lights are all baked and Non-Directional! Also, this screen-shot was on Mozilla Firefox.

could you please re-upload the image?

Are you using deferred rendering on windows? if so, try to use forward as at the moment there is a problem with specific browsers on windows when using deferred.

Hi! =) Thanks for answering!
Sure here you have new URL


In the matter of deferred rendering, i knew about the issue but on previous more “Low Quality” Build tests it was never an issue! So i just leave it there!
I currently have it on Deferred, going to change it to Forward and report any changes!
Thanks again Marco!

So, i changed the Rendering Path on the project … But it is the same!! x/ There is no lighting! Nor on the editor or the builds! xO Any idea why?

Hi there ! I have the same problem here ! In unity 5.4, in the software everything works fine but in firefox all my lighting is dark. I use deferred rendering but with foreward rendering it doesn’t look the same so I want to stay with deferred, is someone has a solution ?

Here is a screenshot of my problem

As mentioned earlier, at the moment there is a problem related to deferred rendering on Windows. do you have a forward rendering fallback in your shaders ?

Thanks Marco, I did some test and I find a good setup for WebGl render. All my lighting is baked and I diseable Global illumination and switch from deferred to forward and it work pretty good