No inspector and errors on opening the project in Unity 5.5b11

Whatever gameobject I’m selecting in the hierarchy I don’t see any inspector settings for it. Inspector is blank. I’m also getting bunch of errors:

Failed to determine ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’ machine type, the value vas 0x01c4
Failed to load ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’, expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.
Failed to determine ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’ machine type, the value vas 0x01c4
Failed to load ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’, expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.
Failed to determine ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’ machine type, the value vas 0x01c4
Failed to load ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’, expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.
Asset with GUID 67e9dad5654047ebbe623cce9dbf7b38 has empty path but has assettimestamp???
Asset with GUID 52a206b72a8f4f749c28d8b18b42dd19 has empty path but has assettimestamp???
Asset with GUID f48df919adea4fa095a7407e773e5aa4 has empty path but has assettimestamp???
Failed to determine ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’ machine type, the value vas 0x01c4
UnityEditor.Modules.ModuleManager:RegisterAdditionalUnityExtensions()
Failed to load ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’, expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.
UnityEditor.Modules.ModuleManager:RegisterAdditionalUnityExtensions()
Failed to determine ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’ machine type, the value vas 0x01c4
UnityEditor.Modules.ModuleManager:RegisterAdditionalUnityExtensions()
Failed to load ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’, expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.
UnityEditor.Modules.ModuleManager:RegisterAdditionalUnityExtensions()
Failed to determine ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’ machine type, the value vas 0x01c4
UnityEditor.Modules.ModuleManager:RegisterAdditionalUnityExtensions()
Failed to load ‘C:/Program Files/Unity 5.5.0b11/Editor/Data/UnityExtensions/Unity/VR/install_with_editor/WindowsStoreApps/uap_arm/AudioPluginMsHRTF.dll’, expected x64 architecture, but was Unknown architecture. You must recompile your plugin for x64 architecture.
UnityEditor.Modules.ModuleManager:RegisterAdditionalUnityExtensions()

The inspector seems to appear when I detach i completly from Unity editor.

Hi Adam-Sowinski,
Thanks for reporting this issue. Could you please submit a bug report and reply in this thread with the case #?

Thanks @LeonhardP

This issue is supposed to be fixed according to this issue:

Clearly it is not fixed.

Sorry for the confusion. Issues (bug reports) are marked as fixed when issues are fixed in the software repository. They take a little time to be reviewed, merged into the mainline branch and then subsequently released as a version you see. Depending on the timings, this could be up to a few weeks. Also, depending on the fix, it might need to be back-ported to previous versions and go through the same process.

In short, it’s fixed but the fix is not implemented yet.