No lighting in builds on some computers?

Hi there,

I’m trying to figure out lighting for my game. I’m using deferred rendering. When I build the game to an OSX standalone and run the game it looks something like this:


The lighting tab in the editor looks like this.

This is all good and well however when I sent the build to someone else on a different computer (OSX) the lighting looks like this. (mid 2011 imac)
2307734--155451--Screen Shot 2015-09-22 at 5.14.28 PM.png

Which looks like all the lights have been disabled. I looked through his player.log file and it looks identical to mine, nothing stood out that something was going wrong. Does anyone have any insight as to why this would be happening?

I’ve tested it on three other OSX machines without any lighting problems. (2014 imac, 2009 imac, 2010 mackbook pro)
I’ve tested on one WIN machine, and it would freeze up on the Unity Splash logo and then stop responding. (with this player.log Initialize engine version: 5.2.0f3 (e7947df39b5c)GfxDevice: creating device cl - Pastebin.com, may be an unrelated issue though… not sure…)

Any idea? Thanks!

GI wasn’t the issue, an image effect on the camera was causing problems (SonicEther’s SSAO), not sure why but disabling it fixes the lighting problem.