Hello Unity Pros :))
I thought you guys could help me out with a really big problem of mine.
I made a model in Blender with UV maps for texturing and exported it as an FBX file. I didnt make a second UV map channel for it because I dont know how to do it myself. I checked generate lightmap uvs in the inspector panel but nothing.
So my question is how can i make my model to be lightmapped??
Thanks everyone in advance :))