No Lightmap Padding ?

Hi Everyone, I’m currently working with a pretty big scene and I’ve been getting some artifacts while light baking, for some reason the padding of the baking seems to overlap with certain faces giving me an undesired result.

By default unity does not allow me to go under 2 texels lightmapping.

6717880--772636--upload_2021-1-12_17-58-21.png

If anybody has a hint of what the issue might be I’d really appreciate it.

You need more padding, not less.

But also the padding you need to change there is from the mesh’s UVs, not from the lighting settings.

Considering it’s the default cube primitive I don’t think It’s an UV problem

Okay.