No masterlist

I want to make a multiplayer game using unitys built in networking, but I want it to be more user friendly than the usual setup where they have to setup matches to join etc. The game will have 16 players per match, but I when they click play I want it to automatically enter them into a game, or have them host one. Would this work? And is it possible to check if a user is capable of hosting? Like make sure their router or firewall isn’t interfering. Hope you understand what I’m trying to say. Thanks:)

Sure this is possible.Simply get the games list from the master and let the client (not the user) decide which game to join and do so. If no game is available, create one and add it to the list. You have to be aware that any game host can shutdown anytime with this setup and that games can also become full in the timespan a client decides it wants to join a particular game.

I guess Unity Networking can detect if a machine can be host but I don’t know how.