No matter what button all methods are called.

No matter which button I press all methods are called
void Update(){

if (Input.GetMouseButton (0)){
		RaycastHit2D hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.mousePosition), Vector2.zero);
		if(hit.collider != null){
		Move.Right();
			Debug.Log("right button");
		}

Heres my script with void right

	public void Right (){
		GetComponent<Rigidbody2D>().velocity = RightForce;
		//GetComponent<Rigidbody2D>().AddForce(RightForce);
		Debug.Log ("moveScript was called succesfully");
		if(spriterenderer.sprite == sprite2){
			spriterenderer.sprite = sprite1;

		}

	}
	public void Left(){
		GetComponent<Rigidbody2D> ().AddForce (leftforce);
				if(spriterenderer.sprite == sprite1){
					spriterenderer.sprite = sprite2;
				}
	}
	public void Jump(){
		if (grounded) {
			GetComponent<Rigidbody2D> ().AddForce (Jumpforce);
		}
	}

	public void Shoot(){
		//Instantiate(bullets
	}

}

Heres my script for the left button

void Update () {
	if (Input.GetMouseButton (0)) {
			///Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
			//RaycastHit hit;
			//if (Physics.Raycast (ray, out hit) && hit.collider.gameObject.name == "MoveLeft") {
			RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
			if( hit.collider != null){
				Move.Left ();
			}

I also want this to be mobile compatible is this possible. Also I should mention I don’t even have to touch near the buttons.

The correct way of calling right button for the pc is Input.GetMouseButton(1).

Because you set both mouseclicks to 0. (The left button) you will indeed call all methods. So change the right button to (1), until you know how to make easy touch input with OnMouseDown() or by assigning the region with combination of Input.GetMouseButton(0)

If you want it to be mobile and dont want to make use of buttons (if you do check void OnMouseDown())
You could divide the screen and assign the regions as individual touch regions.

Here a link to a similar question about assigning those regions : Touching left or right side of iPhone screen? - Questions & Answers - Unity Discussions