No more development on 2d-extras GitHub repository
We are changing how we develop additional 2D Tiles and Brushes for 2D Tilemap. An important part of this change involves ensuring a single point of entry for users to get the latest tiles and brushes for Tilemap. To this end we created the Tilemap Extras package which is accessible from Package Manager. Moving forward, the 2D-extras GitHub repository will be made read-only. You will still be able to clone and pull the contents of the repository as it is right now.
Tilemap Extras already includes Animated Tiles, RuleTile (Rectangular Isometric and Hexagonal), the Rule Override Tiles, Group Brush, Line Brush, Random Brush and GameObject Brush. It also includes 3 samples covering common use-cases of Rule Tiles and Animated Tiles. Read more about Tilemap Extras in the announcement thread .
If there is functionality in 2d-extras that is important to your team and your product please let us know in this thread or start a discussion in the 2D forums and we will consider adding it to the Tilemap Extras package.
For issues with the Tilemap Extras please use the standard Unity channels via the Unity Bug Reporter and/or starting a thread in our forums instead of the GitHub Repository Issues tracker.
Thank you for all your contributions over the years. As always, let us know about your needs and project plans and we will endeavour to make Tilemap Extras an even better tool for developing 2D games in Unity!
Hi, my team is making a 2D top down game and I want to make most use of your 2D tiles/tilemaps but not everyone on my team agrees. One lackluster we ran into is custom animated tiles. We would like more functionality and control of animated tiles like the animator: stop/pause animation loop, play animation only once, change the animated sprite color, and check when the animation is finished playing. At the moment, we are just using the tile instantiated prefab and the animator component. Thanks.
We will be investigating how better to provide the source contents of the package to everyone publicly.
For now, a way to do this would be to download future versions of 2D-Extras into your project, access the package in your project folder under Library/PackageCache and merge the updated package with your edits.