After several years of trying I’ve decided that this is it for me.
I’ve been struggling finding time to work on game design on and off for years now and I’ve always let projects fall apart when I get washed up in 60+ hour work weeks and a constant stream of social demands.
All I’ve ever wanted to do was make games and all I’ve wanted for the last five years is to make video games to raise money for abused children charities. But after what must be well over 5,000 hours of learning, hundreds of false starts and dead ends, and thousands of dollars spent on assets it’s time I either start releasing stuff or walk away.
I love doing it but I just can’t keep spinning my tires in the mud getting no where.
And as it so happens life has given me a real good cold hard moment to consider where things are going.
Today is my 35th birthday.
Literally no one but my wife has said one word about it and I’m realizing that my social life is in shambles and there are very little people who care about me.
At work I’ve gone as far as I ever will with my limited educational opportunities and will be stuck bellow the poverty line my whole life if I continue things as they are.
And on Friday I’m going in for a very serious surgery that (if all goes well) is going to leave me bed ridden for weeks.
I’ve decided that during those two weeks I am going to do nothing but try to finish Bravely Bear.
If I can not do this one thing I am going to cut my losses and walk away from game design. Something needs to give and this is a critical moment in my life that I need to make that change one way or the other.
For those of you who have helped me over the years thank you so much and I can not understate how much what you do for people on these forums means to others.
But this is not a pity party thread.
Over the next few days I am going to outline my progress to stay on course and stay motivated. Each day I plan on drafting a schedule and checking off the boxes as the game moves towards being published.
More to come.