No More OnMouse Events?

I noticed using the new input system the OnMouse events in mono behavior are not working.

Is this gonna be support in some way? Seems overkill to setup Raycasts for what I want. Where as OnMouse Events it was simple.

There’s still things the old system can do that the new system can’t. MonoBehaviour mouse events is one such thing we haven’t looked at yet. It’ll happen as part of moving towards deprecation of the old system.

Unsure at this point where this will fall exactly. One thing I could imagine is we simply implement this entirely in C# as a component you can add to your scene and which then will add support for those legacy-style mouse events to the scene. Something like that.

1 Like