No movement to negative z-axis.

Hi,

I’m working with this 3D top down shooter game and try to get my character to look to the direction it’s moving. I’m using joystick as a controller. Now it’s looking where it should be going but not going there, not at least if the direction is negative z-axis. Any ideas?

using UnityEngine;
using System.Collections;

[RequireComponent (typeof (CharacterController))]
public class JoystickLook : MonoBehaviour {

	public float speed = 10f;

	private CharacterController controller;

	private Vector3 input = Vector3.zero;
	private Vector3 motion = Vector3.zero;
		

	// Use this for initialization
	void Start () {
		controller = GetComponent<CharacterController> ();
	}
	
	// Update is called once per frame
	void Update () {

		input = new Vector3 (Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
		input = input.normalized;
		
		if (input != Vector3.zero) {
			transform.rotation = Quaternion.LookRotation(input);
		}
		
		motion = input;
		motion *= speed;

		Debug.Log (motion);				

		controller.Move (motion * Time.deltaTime);

	}
}

Uh, I noticed this from other discussions like this and in my case that wasn’t the problem. I think I provided too little information because it finally wasn’t my script that was wrong but what I had within my object. So, I started to create my character by adding a First Person Controller prefab from standard assets. Then I deleted Mouse Look from both camera and the parent object and added my script to parent object. This was almost ok. What I also needed to do was to delete the FPSInput Controller and Character Motor scripts. Now I know that starting from the prefab was totally unnecessary (and actually little stupid too… :|), better to just create camera+object and put these inside of an empty object and attach the script. But what matters the most is that now everything is working beautifully :slight_smile: That you robertbu for your attempt to help! :slight_smile: