No movement when animation plays (2d)

Hi everyone! I got this problem in the game I’m trying to make, when I press the Attack Button while holding a Movement Button (left or right), it plays the “Attack” animation but keeps moving. What I’m looking for is to stop moving if Attack animation is playing.
I’ve tried a few things, but none of them seemed to work.
Here’s the code:

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour 
{

public float playerSpeed;
private bool facingLeft;
private bool attacking;
private float direction;
private static exSpriteAnimation player;

void Start () 
{
	player = GetComponent<exSpriteAnimation>();
	playerSpeed = 100;
	facingLeft = false;
	attacking = false;
}

// Update is called once per frame
void Update () 
{
         // Amount to move
	float amtToMove = 0;
	
	// Move the player
	if(!attacking)
	{
		amtToMove = direction * playerSpeed * Time.deltaTime; 
		// Direction
		direction = Input.GetAxis("Horizontal");
		
		if( direction < 0 )
		{	
			if(!facingLeft)
			{
				facingLeft = true;
				player.transform.Rotate(0, 180, 0);
			}
			if( player.IsPlaying("Stand"))
			{
				player.Pause();
				player.Play("Run");
			}
			player.transform.Translate(Vector3.left * amtToMove);
		}else if( direction > 0 )
			{		
				if(facingLeft)	
				{
					facingLeft = false;
					player.transform.Rotate(0, 180, 0);	
				}
				if( player.IsPlaying("Stand"))
				{
					player.Pause();
					player.Play("Run");
				}
				player.transform.Translate(Vector3.right * amtToMove);
			}else if( direction == 0 && player.IsPlaying("Run"))
				{
					player.Pause();
					player.Play("Stand");
				}
	}
	
	// Attack
	if( Input.GetKeyDown("space") )
	{	
		attacking = true;
	}else
		{
			attacking = false;
		}
	
	if(attacking && (player.IsPlaying("Stand") || player.IsPlaying("Run")))
	{
		player.Pause();
		player.Play("Attack1");
	}
	
	if(player.GetCurrentAnimation() == null)
	{
		player.Play("Stand");	
	}
}	

}

Any suggestions? Thanks in advance!

Nevermind, I’ve solved it! I put the “attcking = false” inside the last if block.
Thanks anyway!