I stumbled my way into a roundabout solution to this. Add this component to the Main Camera (or whatever camera is tagged as your MainCamera) in your scene:
[ExecuteAlways, ImageEffectAllowedInSceneView]
public class TurnOnSceneCameraAA : MonoBehaviour
{
#if UNITY_EDITOR
[ImageEffectUsesCommandBuffer]
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination);
}
#endif
}
Somehow, the combination of the ImageEffectAllowedInSceneView and ImageEffectUsesCommandBuffer attributes enables MSAA. I have no idea why, but hope this helps others suffering with jaggy scene views.