I’m getting tons of “No native support for texture format 5, converting to 4” in the console when I do a development build.
I checked TextureFormat and texture format 5 is defined as ARGB32.
I checked my scripts and no texture is being created with ARGB32.
Any ideas of what might be causing that?
Even if you asign your texture as ARGB32, if it is not power of 2, you will get this warning.
I can confirm I don’t have any ARGB32 NPOT texture being created in scripts. I’ve tried looking for the one in the editor and the umcompressed NPOT ones are getting packed in atlases.
Is there a way to make Unity print any texture info for those textures?