OS Environment: Windows 10
Unity Version: 5.6.0b9
IDE: Visual Studio 2017 RC
With Unity Extension for VS2015 installed
.Net Framework 4.6: Installed (Of course, 4.6.2)
Project is brand-new,
No other APIs/Packages,
But, still,
This is fucking creepy, my brain hurts.
Sorry for that “Activate Windows”, but I’m opt to reinstall my OS, if that helps.
BTW, does Unity 5.6 supports ValueTuple? It has a good combination potential with UNET, especially for State Sync, ValueTuple is struct-based and therefore we could just create SyncListStruct directly.
For sure, there are even more good stuffs with .NET Standard such as immutable collections and new System.Numerics libraries. Hopefully we can have them all in Unity 6.
Also, to the Unity Developers, would you guys upgrade and rewrite the API to PascalCase and properties instead of camelCase and Get/Set methods? I felt sick and syntactically inferior when using camelCase, yuck! It reminds me of writing stupid JavaScript, rather than high and holy C#. I have to write so many static extensions for that…
