Hi - first time using Unity Cloud Build. I have a 2D game which builds fine for windows and mac on my local machine. We are using Plastic for version control, and it is connected as an organization to Unity Version Control and shows up in the dashboard.
When I go to create a build target, it sees my version control, sees my repos, and sees my branches. It doesn’t matter what operating system I choose - mac, win32, win64, UWP - once I fill out the first Build Target screen, I get an error in red at the top that says “No operating system version found”. Screenshot attached.
I have searched and can’t find any reference to this anywhere.
Is there some configuration file that I’m missing? Any ideas? How does unity know what operating system version it is supposed to target when it builds?
Thanks a million in advance
