I’m using Unity2022.3.28f1 and I met a problem on Baked GI node. Based on the documentation, the node has several inputs and output. However, in my case the node has no inputs and output as the image shows below.
How could I fix it?
I’m using Unity2022.3.28f1 and I met a problem on Baked GI node. Based on the documentation, the node has several inputs and output. However, in my case the node has no inputs and output as the image shows below.
How could I fix it?
This is a bug that is currently being worked on. We will have a fix for it available soon.
this bug is also in 6000.0.3
Unity2022.3.30f1. same.
you can temporarily fix this by having shader graph open with the node visible and reimporting the node script
oh yes thx
Where might I find the script file to re-import it??
I fixed this converting the node to subgraph, and when you open the subgraph the node is normal again. so I copied it and pasted in my node again. It was on unity 6000.02f1
You can find the node script on folder in project/package. and when you find the script, right-click and Reimport.
But i tried on unity 6 and dont worked anyways, but i fixed and posted the solution here