No overload for method 'RotateAround' takes one argument

I am using Transform.RotateAround to have my player as the camera’s axis. I get the No overload for method 'RotateAround' takes one argument error during debug test.

Here’s my code:

using UnityEngine;
using System.Collections;

public class CameraController : MonoBehaviour {
	public GameObject player;

	private Vector3 offset;

	// Use this for initialization
	void Start () {
		offset = transform.position - player.transform.position;
	}

	// Update is called once per frame
	void LateUpdate () {
		transform.position = player.transform.position + offset;
		transform.RotateAround (player);
		transform.Rotate (new Vector3 (45, 0, 0));
	}
}

What’s wrong?

you are trying to rotate around the gameobject itself when you want its position. i had filled in the rest of that line here:

 using UnityEngine;
 using System.Collections;
 

  public class CameraController : MonoBehaviour
{
	public GameObject player;

private Vector3 offset;


void Start ()
{
	offset = transform.position - player.transform.position;
}


void LateUpdate ()
{
	transform.position = player.transform.position + offset;
	transform.RotateAround (player.transform.position, Vector3.up, 100 * Time.deltaTime );
	transform.Rotate (new Vector3 (45, 0, 0));
}
}

however when i ran this the camera just jittered a lot which is probably not what you want so i commented out the lines before and after it now the camera slowly rotates around the player.

public class CameraController : MonoBehaviour
{
	public GameObject player;
	
	private Vector3 offset;
	

	void Start ()
	{
		offset = transform.position - player.transform.position;
	}
	

	void LateUpdate ()
	{
		//transform.position = player.transform.position + offset;
		transform.RotateAround (player.transform.position, Vector3.up, 100 * Time.deltaTime );
		//transform.Rotate (new Vector3 (45, 0, 0));
	}
}