I have a rat object that needs its sprite changed to a different sprite when clicked on.
Using below script, I get a
No overload for method ‘’ takes 1 argument
error
How to change the below script to make it work?
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace TestGame
{
public class removerat : MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite newSprite;
void Start()
{
spriteRenderer = gameObject.GetComponentInChildren();
}
void ChangeSprite()
{
spriteRenderer.sprite = newSprite;
}
void Update()
{
if(Input.GetMouseButtonDown(0))
{
ChangeSprite(newSprite);
}
}
}
}