hello
I am currently experiencing an issue with spawning my players in the scene using AddPlayerForConnection.
So basically I have overridden the OnClientSceneChanged so that when a client is done loading the new scene it spawns a player object (this is when the first level gets loaded from the main menu scene).
The thing is, both players get spawned, but none of them is tagged IsLocalPlayer, which results in me not being able to disable the playercontroller and camera for the player that is not local.
Does anyone know why the player objects are not being tagged as IsLocalPlayer?
Thanks!