Unity 2020.3.14f
Input System 1.0.2/1.1.0-pre.5
OpenXR Plugin 1.2.8
XR Interactional Toolkit 1.0.0-pre.4
In XR Interaction Debugger Pico Neo 3 controllers are defined as Oculus Touch Controller OpenXR and all inputs (position, rotation, trigger, grip etc.) look working.
But with Input System 1.0.2 the error thrown in console: “Could not create a device for 'Oculus Oculus Touch Controller OpenXR (XRInputV1)'” and no binded actions are work (try Oculus Touch Controller Profile and Khronos Simple Controller Profile in Action Map).
After update Input System to 1.1.0-pre.5 (mark as solution in this thread) all controller buttons are work well, but I still can not receive rotation and position in action map for controllers.
May this is a Input System bug or I missed something?