No position and rotation input from Pico Neo 3 controllers

Unity 2020.3.14f
Input System 1.0.2/1.1.0-pre.5
OpenXR Plugin 1.2.8
XR Interactional Toolkit 1.0.0-pre.4

In XR Interaction Debugger Pico Neo 3 controllers are defined as Oculus Touch Controller OpenXR and all inputs (position, rotation, trigger, grip etc.) look working.

But with Input System 1.0.2 the error thrown in console: “Could not create a device for 'Oculus Oculus Touch Controller OpenXR (XRInputV1)'” and no binded actions are work (try Oculus Touch Controller Profile and Khronos Simple Controller Profile in Action Map).

After update Input System to 1.1.0-pre.5 (mark as solution in this thread) all controller buttons are work well, but I still can not receive rotation and position in action map for controllers.

May this is a Input System bug or I missed something?

This is a bug that is on our radar. It usually happens when the Oculus XR package is installed at the same time as the OpenXR package as there happens to be a name conflict between the two.

Please let me know if there are there any update on this issue?

I posted a workaround here Unity OpenXR error: Failed to suggest bindings - Unity Engine - Unity Discussions