I would like to develop a non-game app with Unity for iPad Pro M4 an Macs with M3/M4 chips and if I understand correctly, it is not possible to use Raytracing or any other Metal 3 features on these devices from Unity?
For some time now, some Apple devices (iPhone, iPad, Mac) have featured chips with hardware-accelerated ray tracing. Is it correct that Unity currently does not support ray tracing nor any other realtime global illumination technique on Apple devices and does not currently have plans to do so? At least, I couldn’t find anything about it on the roadmap presented at Unite.