Hi guys!
I runned into a little problem with the new input system which is the following:
I am currently working on a 2D-Zelda like player controller with 4 directions for my character. Usually, when changing direction, the player will, for a moment, press two directions at the same time.
Let’s say, you are going left and want to go up. You will slide your finger from the left arrow to the up arrow and for a moment have both left and up arrow pressed but eventualy end up with only the up arrow pressed.
The new input system does not quite react to this situation cause for it the D-Pad was never quite released so it will not notify the controller that what is curretly press isn’t the left arrow anymore.
I just wanted to know if anyone had rush into this problem before ( I guess I am not the only one ) and how did you managed to solve it ( if you did ).
What I am going to try now is separate each direction so I have an horizontal and vertical axis, I imagine it will work but it kinda breaks the idea of the input system haha.